Empowering current & aspiring artists through the development of digital skills & competences



Target Group


Current and aspiring artists/cultural workers, especially women and those from vulnerable groups (including migrants/refugees, long term unemployed, those living in remote areas, members of LGBTQI community, etc.).


Adult and non-formal education/trainers working with the above groups. Partner organizations and relevant stakeholders such as adult and non-formal education institutions, organizations working with vulnerable groups, NGOs, cultural and arts associations, festivals, VET institutions, youth organizations, art foundations and companies, art galleries, theaters, etc. The wider public and media in the partner countries and across the EU.



Project Description

The DIGI Helicon EU project aims to support the Cultural and Creative Sector (CCS), which is a vital market for the EU in terms of employment, added value, and turnover. The CCS also contributes to inclusion, social cohesion, and wellness.

The COVID-19 pandemic has had a significant impact on the CCS in Europe, highlighting the vulnerability of medium-sized cities in Southern Europe. However, the crisis has also accelerated existing trends, such as the growth of digital networks and the emergence of new collective and individual behaviors.

Digi Helicon brings together the Information and Communication Technologies (ICT) and CCS industries to facilitate artists’ access to the online market. The project aims to help artists capitalize on their existing skillset and build further competencies based on audience preferences and needs.

The connections between artistic activity and digital technology create new kinds of creative communities and forms of creation. It is essential to develop necessary digital skills in the art sector, especially given the rapid development and deployment of digital technology over the past 30 years.

Although many artists, especially young people, often accept unpaid work, Digi Helicon aims to support them in finding a place in the labor market.



The aim of the project is to empower current and aspiring artists, with a particular focus on vulnerable groups and women, by developing their digital skills. To achieve this, we have formulated sets of general and specific objectives.

Framework Approach:

Developing innovative materials for artists & adult educators

Promoting artists’ entrepreneurship & employability

Providing flexible, upskilling opportunities

Fostering intercultural dialogue & social inclusion




In-depth mapping of learning needs & future trends regarding the digitalization of artistic expression

This will lead to six National Reports, the “Artists Go Digital: Aspire to Inspire” Handbook, as well as the “Tailored Capacity Building Methodology”.

Online course for artists and cultural workers

The development of a user-friendly online platform and an open access, modular and asynchronous online course to increase artists’ digital skills and cover the identified gaps.

Train the Trainers activity to upskill educators on the use of the online course

This activity will create a pool of trained and upskilled educators on the topics, who know how to use the online course, and act as mentors for the artist.

National workshops prioritizing women artists and vulnerable artists

Each will involve 15-20 artists and cultural entrepreneurs coming from a diversity of cultural and artistic sectors but prioritizing women and vulnerable artist.

Mentoring by trainers and interested stakeholders

With regular guidance and support to the workshop’s participants to implement their newly acquired skills and knowledge in practice.

A virtual exhibition space

For current and aspiring artists to present their work.

National info days

Participation to 5 National info days in the 6 partner countries to spread awareness about the project.